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Development Diary #21: Blocked…

14 March, 20209 November, 2016 by Nick

Another quick little milestone update, environment is all blocked in, puzzles now have stand-in grey boxes and I’ve got a ball-on-a-stick moving through the game to plot out the different sections… 

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Categories Game Development Tags 3d, animation, dev. diary, Reel, Softimage, Toryansé, Unity

Tutorial: On the turn…

24 October, 201619 October, 2016 by Nick

Alongside blocking in the environment and fiddling around with cameras, I took this morning to test out a system for making certain objects manipulable via the mouse. After a bit of head scratching I got it to work pretty well so I thought I share the Playmaker setup and a few notes…

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Categories Game Development, Process / Tutorials Tags Playmaker, Reel, Toryansé, tutorial, Unity 2 Comments

Development Diary #20: First Milestone…

14 March, 20207 October, 2016 by Nick

Following quickly on from last week is the first milestone update. The puzzle dependency chart for Reel is now finished and I have a good solid framework to start work on the art and interactions…

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Categories Game Development Tags dev. diary, Reel, Toryansé, yEd

Development Diary #19: On Schedule…

20 November, 201630 September, 2016 by Nick

An extremely brief update today, I’ll be starting full-time work on the first Toryansé short next week so I thought I’d share the schedule I’m aiming at…

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Categories Game Development Tags dev. diary, Reel, Toryansé, Unity
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