Another few months of radio silence here unfortunately, so far this year has been a weird mixture of stop-start freelance work and confusing business-y stuff. Looking at my previous post from the end of last year, I was optimistically hoping to have all the major systems for the game in place and, at this stage, be focused solely on artwork. Progress hasn’t been quite that straightforward sadly so I’m sort of changing approach again…
rambling
Development Diary #14: Tool time…
It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…
Development Diary #13: Town planning…
I’ve spent the last few weeks trying to fix down the final scope of the game. Since I started working on the idea it’s ballooned from a few rooms to a sprawling epic and all the way back down again. In the end, if I’m going to make something I’m happy with, that’s actually finish-able, I’ll need to set some boundaries…
Development Diary #7: More Progress…
I’ve recently been fiddling around with various interface elements, at this stage I’ve settled on an “in context” approach with only relevant interactive options appearing when required, as opposed to the old school verb box…