It’s been a while since the last update but Reel was finished and released reasonably on time-ish! Thought I’d share a few quick thoughts on how it went, complete with charts and graphs…
dev. diary
Development Diary #23: Everything at once…
It’s been nearly a month since the last post and lots of things have been going on, that January deadline is beginning to feel extremely close…
Development Diary #22: Character development…
It’s been a busy month; finalizing the design for the main character, modelling, rigging, making a start on the animation and figuring out the best approach for getting all that into Unity…
Development Diary #21: Blocked…
Another quick little milestone update, environment is all blocked in, puzzles now have stand-in grey boxes and I’ve got a ball-on-a-stick moving through the game to plot out the different sections…