For the last few days I’ve been experimenting with smashable things in Unity and thought I’d share a few notes on how I’m going about it…
WIP
Development Diary #23: Everything at once…
It’s been nearly a month since the last post and lots of things have been going on, that January deadline is beginning to feel extremely close…
Development Diary #15: Space…
I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…
Development Diary #14: Tool time…
It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…