Development Diary #15: Space…

I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…

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Development Diary #14: Tool time…

It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…

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Development Diary #8: Leftfield…

The last few months have been pretty hectic, culminating last week with a little demo of Toryansé being shown at EGX London as part of The Leftfield Collection. It was the first time the game had been out in pubic in any kind of playable form (first time in a while I’d been out in public!) and there were reportedly 75,000 people in attendance…

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What’s in the box…

Writing up the last post about my point-and-click interface turned out to a be pretty good way of keeping me organized so I thought I’d do the same for my current inventory setup. As before, I’ll be using Playmaker, this time I’ll also be using Arraymaker and EasySave2 so you’ll need the actions for those as well…

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