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Development Diary #24: A finish line…

14 March, 202027 February, 2017 by Nick

It’s been a while since the last update but Reel was finished and released reasonably on time-ish! Thought I’d share a few quick thoughts on how it went, complete with charts and graphs…

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Categories Game Development Tags dev. diary, Reel, Toryansé, Unity

Reel now available…

10 February, 2017 by Nick

The little short I’ve been working on for the last few months is now available to download for free for PC and Mac: https://arcto.itch.io/toryanse-reel

Categories Game Development, News Tags Reel, Toryansé, Unity

Development Diary #23: Everything at once…

14 March, 202018 December, 2016 by Nick

It’s been nearly a month since the last post and lots of things have been going on, that January deadline is beginning to feel extremely close…  

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Categories Game Development Tags animation, dev. diary, Reel, Softimage, Toryansé, Unity, WIP

Development Diary #22: Character development…

24 November, 201620 November, 2016 by Nick

It’s been a busy month; finalizing the design for the main character, modelling, rigging, making a start on the animation and figuring out the best approach for getting all that into Unity…

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Categories Game Development Tags 3d, animation, character, dev. diary, modelling, Reel, rigging, Softimage, Toryansé, Unity 3 Comments
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