15 thoughts to “Quick shader test…”

  1. Hi Nick,

    What software did you use for modeling and for materials?

    Thank you in advance.

    Kind regards,

      1. Hi there Nick! I am trying to develop a game with a similar art style and I would greatly appreciate it if you could explain how to achieve this type of shading in Unity 5. Would it work with models from Blender? Please reply ASAP.

        Thank you! 🙂

          1. If it isn’t too much trouble, could you send me the actual shader code? Thanks in advance! 🙂

                  1. I am also interested in how you made your low-poly model look smooth. When I make a low poly model, you can see the polygons. How did you make the edges disappear?

                    1. Polygon edges don’t usually show up unless they’re set to hard in your 3d package? If they’re unusually apparent in Unity check your FBX export/import settings, there are options there for smoothing normals etc.

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