PTSB Ad…
A little commercial I worked on recently, I handled pretty much all the 3d on this one; modelling, rigging, shading and animation.
Client: Permanent TSB / Agency: Publicis QMP / Studio: Piranha Bar
A little commercial I worked on recently, I handled pretty much all the 3d on this one; modelling, rigging, shading and animation.
Client: Permanent TSB / Agency: Publicis QMP / Studio: Piranha Bar
The pixelly animation I’ve been working on recently is now done. Alongside Cormac Kelly’s Lights Out it loops away, stretched across three LCD screens embedded in the front desk here at Piranha Bar. Given a couple of weeks and a pretty open brief, it’s interesting to see how completely different our approaches were.
Due to the odd resolution this fellow really needs to be viewed fullscreen, I’d turn off the scaling too.
Studio: Piranha Bar
Few more bits and pieces for the Super Bagman animation. All the characters, elements and frames were created pixel by pixel in Photoshop, the broader animation and looping then done in After Effects.



Studio: Piranha Bar
Its been ages since I’ve done any pixelly stuff, I’d forgotten how much fun it is. These here are from a little in-house project I’m working on at the minute in P-Bar…


Studio: Piranha Bar
Here’s a commercial I worked on a few months back, spotted it on TV here finally, so thought I’d fire it up. I modelled, textured and rigged everything, did a bunch of the animation too.
Client: Nestlé Ireland / Agency: McCann Erickson Dublin / Studio: Piranha Bar