Development Diary #6: On location

It’s taken me a while to get going this year but, in between commercial bits and pieces, I’ve been working on some environments. Although the overall narrative for the game is still coming together, I have loads of different locations already in mind that I’m trying to wind the story around. Most are based on real places or, more often, a combination of places that have stuck in my head. This week I’ve been working on a Victorian swimming pool…
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Light and shade…

Starting to get close to a look I’m happy with for the game so I figured I’d share a few notes on my setup. I’m aiming for a non-realistic, illustrative look, I want nice, distinct areas of flat colour, similar to watercolour washes or vector art, for this I’m using toon shaders and a ramp with no interpolation, i.e. solid bands of colour. Instead of the built-in shaders I’m using Toony Colors Pro and a great little tool called Ramps! which allows you to generate and adjust ramp textures right in the Unity editor, very handy for tweaking the look of things as you go…

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