Development Diary #17: A New Approach…

Another few months of radio silence here unfortunately, so far this year has been a weird mixture of stop-start freelance work and confusing business-y stuff. Looking at my previous post from the end of last year, I was optimistically hoping to have all the major systems for the game in place and, at this stage, be focused solely on artwork. Progress hasn’t been quite that straightforward sadly so I’m sort of changing approach again…

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Development Diary #15: Space…

I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…

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Development Diary #14: Tool time…

It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…

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