Development Diary #6: On location

It’s taken me a while to get going this year but, in between commercial bits and pieces, I’ve been working on some environments. Although the overall narrative for the game is still coming together, I have loads of different locations already in mind that I’m trying to wind the story around. Most are based on real places or, more often, a combination of places that have stuck in my head. This week I’ve been working on a Victorian swimming pool…
Read More

Development Diary #5: Still Alive

It’s been ages since I made an update to the dev. diary, that’s partly due to various commercial jobs unexpectedly coming my way, but also to do with a severe bout of demotivation-itis on my part. The last couple of weeks, however, have been really productive and I feel like I’m not only getting back on track, but making way better progress than I have at any other stage. The solution to my problems, it turns out, was pretty straight forward, throw a bit of money at them. I recently decided to invest in Playmaker, FingerGestures, EasySave and 2D Toolkit. I’ll write up a bit more about my experiences with them and how they’ve helped to reinspire me later, for the moment you can see how I’m getting on in the video below…