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Development Diary #14: Tool time…

It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…

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Asset Modelling and Screencast Process…

A couple of people have asked about my 3d process on Tumblr and Twitter recently, specifically whether I had any captures of work-in-progress. It’s not something I’ve done before but I thought I’d give it a go. This one isn’t the most exciting of subjects, nor is it the greatest bit of modelling I’ve ever done, but I didn’t want to capture hours and hours of work and then realize I’d set it up wrong and had 10Gbs of blank screen… (more…)

Development Diary #6: On location

It’s taken me a while to get going this year but, in between commercial bits and pieces, I’ve been working on some environments. Although the overall narrative for the game is still coming together, I have loads of different locations already in mind that I’m trying to wind the story around. Most are based on real places or, more often, a combination of places that have stuck in my head. This week I’ve been working on a Victorian swimming pool…
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