I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…
Tag: Final IK

Development Diary #10: Drag and drop…
I’ve been flitting around different areas of the project for the past couple of months now, working on art, testing out various interactions and plug-ins, doing a bit of puzzle-design. Recently I’ve been working on some prefab systems that I’ll hopefully be able to just drag and drop into new scenes, first up are doors…
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