It’s been ages since I made an update to the dev. diary, that’s partly due to various commercial jobs unexpectedly coming my way, but also to do with a severe bout of demotivation-itis on my part. The last couple of weeks, however, have been really productive and I feel like I’m not only getting back on track, but making way better progress than I have at any other stage. The solution to my problems, it turns out, was pretty straight forward, throw a bit of money at them. I recently decided to invest in Playmaker, FingerGestures, EasySave and 2D Toolkit. I’ll write up a bit more about my experiences with them and how they’ve helped to reinspire me later, for the moment you can see how I’m getting on in the video above…

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train_interior_wip_13may13
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Worked on a series of Tiger Beer commercials at the end of last year and the first one has just started airing in Asia. My role was mostly asset building; some skyscrapers, the monorail, the old village you catch a glimpse of towards the start, I also looked after a lot of layout and rendering on the wide/overhead shot. Will update with higher res version and full credits when they appear…

Client: Tiger Beer /  Agency: Rothco /  Studio: Piranha Bar

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Walk Test v1

Finally got some animation from Softimage to Unity without everything exploding…

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