Posts by: Nick

Stephen Fry had a TV-show on a while back called Planet Word, in one episode he met a computational linguist who tried to teach his son Klingon as his first language, the kid made pretty impressive progress right up to the point he realized he could, effectively, only use it to communicate with his dad, after that he completely lost interest. It makes sense, I guess, if you can’t see how what your learning is immediately benefiting you it makes it so much more difficult to stick with…

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After an unexpectedly busy year of freelancing I’ve scraped together some reserves, cleared a few months in the calendar and I’m finally making a start on a project I’ve been thinking about since I finished college: a point and click adventure game. I thought it might be a good plan to record some thoughts along the way, mainly in the hope that some of the ideas I have floating around my head can be pinned down by putting them into words, but I’m also trying to cajole myself into setting and sticking to some kind of schedule and thought keeping a diary might help with that too. There’s always the outlying chance someone else might find some of it vaguely interesting as well I guess, who knows? Let the waffling commence…

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Another commercial I worked on a while back. I was responsible for the pre-viz, some modelling/texturing of various assets and buildings, I did a little bit of secondary animation, some initial bits and pieces for the crowd in ICE and some rigid body work. Full credits here.

Client: Johnnie Walker / Agency: BBH / Studio: Glassworks London

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The TalkTalk commercials I’ve been working on for the past while are now up online. As well as a bit of modelling and camera tracking I was mainly tasked with the particle simulations for the snow-globe shots, these were all completed using a combination of ICE and emFluid4 with Softimage. Full credits here.

Client: TalkTalk / Agency: CHI & Partners / Studio: Glassworks London

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